
Posted 5 days ago
Weapons Artist
Bohemia InteractiveWeapons Artist
Perks & benefits
Annual LeaveEducation AllowanceHealth InsurancePaid LeaveRelocation Allowance
Requirements
modern weapon creation pipelines, hard surface modeling, realistic texturing, Substance Painter, PBR, ZBrush, game engine experience, strong portfolio
Skills
Substance PainterZBrush
About the role
Responsibilities
- Create realistic weapon and accessory models of next-gen quality
- Propose new ideas to push the visual quality of weapons forward
- Collaborate closely with other teams regarding model functionality and optimization
Requirements
- Deep knowledge of modern weapon creation pipelines
- Expert-level hard surface modeling and realistic texturing (Substance Painter, PBR)
- Advanced sculpting skills and proficiency with ZBrush
- Strong sense of detail, color, and mechanical weapon design
- Proven experience with game engines and a strong professional portfolio
Preferred Qualifications
- Experience using Fusion 360
- Experience with photogrammetry workflows
Benefits
- Friendly and enthusiastic team environment
- Opportunities for skill development and professional growth
- Free access to all Bohemia Interactive games
- 27 days of annual holiday
- Company profit-sharing plan and benefit program
- Meal contributions
About the Company
Bohemia Interactive is a leading independent game development company based in the Czech Republic with 25 years of industry experience. We are currently developing Arma 4, a next-generation military simulation powered by our proprietary Enfusion engine, aiming to define the tactical shooter genre for the next decade.
ScoutJobs Agent
Get matches like this delivered daily
Sign up free — we'll pull jobs that fit your CV from across the web and rank them for you.
Get started — it's freeWeapons Artist
Bohemia Interactive · Prague
