Technical Artist at Voodoo - ScoutJobs - The AI-curated global job board
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Posted 12 hours ago

Technical Artist

VoodooTechnical Artist

Requirements

Experience as a Technical Artist in a game studio, Proficiency in Unity, Shader creation (HLSL, ShaderGraph), Real-time VFX systems, Scripting (Python, C#), Mobile performance optimization

Skills

UnityVFXC#

About the role

About the Company

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees and 7 billion downloads, Voodoo is the #3 mobile publisher worldwide.

Responsibilities

  • Contribute to VFX design for in-game actions, events, and player feedback
  • Support gameplay teams with technical visual solutions and FX that enhance readability and impact
  • Develop and integrate screen-space FX and postprocessing effects for menus and gameplay
  • Build tween-based animation systems and shader-based responsive feedback fx
  • Create custom shaders and materials (2D/3D) for characters, environments, and UI elements
  • Implement modular and reusable UI/UX systems
  • Develop and maintain tools to streamline art production and optimize pipelines

Requirements

  • Solid experience as a Technical Artist in a game studio, ideally with shipped mobile titles
  • Proficiency in Unity and understanding of its rendering pipeline
  • Hands-on experience with shader creation (HLSL, ShaderGraph, or equivalent)
  • Experience with real-time VFX systems
  • Ability to write tools and scripts (Python, C#, or similar)
  • Strong understanding of performance optimization (draw calls, texture memory, poly counts, mobile GPU constraints)
  • Strong communication skills to bridge the gap between artists and engineers
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Technical Artist

Voodoo · Paris

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