Technical Artist - Visual R&D at PUBG STUDIOS - ScoutJobs - The AI-curated global job board
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Posted 10 hours ago

Technical Artist - Visual R&D

PUBG STUDIOSTechnical Artist - Visual R&D

Requirements

3+ years Technical Artist experience, Photorealistic project experience, Unreal Engine 4/5, DCC tools (Maya, 3ds Max), Scripting (HLSL, C++, Python)

Skills

Unreal EnginePythonHLSL

About the role

Responsibilities

  • Conduct research, development, and support to improve PUBG visual quality
  • Support the art production process for unreleased new projects at PUBG STUDIOS
  • Improve visual quality and performance optimization through technical art solutions
  • Improve and support art pipelines for various projects

Requirements

  • 3+ years of experience as a Technical Artist on photorealistic projects
  • 2+ years of experience as a character or environment artist (or equivalent)
  • Experience in technical review, R&D, or POC for visual quality improvement
  • Deep understanding of art production processes
  • Basic understanding of rendering pipelines
  • Proficiency in at least one DCC tool (Maya, 3ds Max, Substance Painter, etc.)
  • Experience with at least one scripting/programming language (HLSL, C++, Python, etc.)
  • Development experience with Unreal Engine 4/5

Preferred Qualifications

  • Experience with game launch or live service as a Technical Artist
  • High understanding of profiling and optimization (memory management, draw calls, shader optimization)
  • Experience with procedural generation (Houdini, PCG, etc.)
  • Console or mobile development experience
  • Proficiency in English communication

About the Company

KRAFTON identifies and publishes games worldwide that offer uniquely enjoyable experiences, crafted by globally recognized production studios known for their distinctive creativity.

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Technical Artist - Visual R&D

PUBG STUDIOS · Seoul

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