A
Posted 17 hours ago
Technical Artist, Environment
AGBOTechnical Artist, Environment
Requirements
3-5 years professional Technical Artist experience, AAA game shipping experience, Unreal Engine 5 expertise, Python and Blueprint scripting, Houdini experience, PBR workflows knowledge
Skills
Unreal EnginePythonHoudini
About the role
Responsibilities
- Establish and maintain workflows for modular kit assembly, level streaming, LOD generation, and asset optimization
- Build Editor Utility Widgets, Blueprints, and Python scripts to improve world-building efficiency
- Author and manage world-building shaders, including terrain blending, procedural surface layering, and weathering systems
- Set and enforce technical budgets for polycount, draw calls, texture memory, and streaming thresholds
- Collaborate with level designers to ensure geometry meets collision, navigation, and performance requirements
- Integrate Unreal’s Procedural Content Generation (PCG) framework into production pipelines
- Profile and debug environment performance using Unreal Insights, RenderDoc, and platform-specific profilers
- Review work, deliver technical feedback, and develop internal documentation
Requirements
- 3-5 years of professional experience as a Technical Artist in games or interactive media
- Experience working on and shipping AAA games
- Deep knowledge of Unreal Engine 5 (World Partition, Nanite, Lumen, PCG)
- Strong Python and Blueprint scripting skills
- Experience with terrain and landscape systems at scale
- Experience in Houdini for procedural asset and scatter tooling
- Demonstrated understanding of PBR workflows, texture compression, and LOD pipelines
- Ability to read and communicate GPU performance data clearly
About the Company
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The studio’s projects include Academy Award–winning Everything Everywhere All at Once and major franchise works for Netflix, Lionsgate, and Marvel Studios.
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AGBO · Raleigh
