A
Posted 2 hours ago
Technical Artist, Character
AGBOTechnical Artist, Character
Requirements
3-5 years experience as Character TD or Technical Artist, Unreal Engine 5 expertise, Expert Maya skills, Python/MEL scripting, HLSL shader authoring, PBR texturing knowledge
Skills
Unreal EngineMayaPythonHLSLRigging
About the role
Responsibilities
- Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
- Diagnose and resolve character related technical issues
- Author character shaders including skin subsurface scattering, hair, eye shaders, cloth, and layered material blending
- Develop and maintain scripts and plugins supporting riggers and animators
- Review and optimize skin weights, joint counts, and influence limits
- Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups in Unreal Engine
- Partner with animators on IK rigs, animation Blueprints, cloth, and physics simulations
- Maintain and troubleshoot character creation workflows and pipeline efficiency
Requirements
- 3-5 years of professional experience as a Character TD or Character Technical Artist in games or interactive media
- Deep knowledge of Unreal Engine 5 (Skeletal Mesh, Control Rig, Groom, Physical Assets)
- Expert-level Maya skills including rigging, skinning, deformers, and Python/MEL scripting
- HLSL shader authoring experience focused on character materials
- Deep understanding of PBR texturing for characters
- Experience with facial rigging, blend shapes, and FACS-based setups
- Ability to profile and optimize GPU skinning and character rendering costs
About the Company
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The studio’s projects include Academy Award–winning Everything Everywhere All at Once and major franchise works for Netflix, Lionsgate, and Marvel Studios.
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Get started — it's freeTechnical Artist, Character
AGBO · Los Angeles
