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Posted 2 hours ago
Technical Artist, Assets/Materials
AGBOTechnical Artist, Assets/Materials
Requirements
3-5 years AAA Technical Art experience, Unreal Engine 5 expertise, Substance Designer proficiency, HLSL knowledge, Python scripting
Skills
Unreal EnginePythonSubstance DesignerHLSLPBR
About the role
Responsibilities
- Design, build and maintain a library of modular master materials, material functions, and parameter collections in UE5
- Create and enforce naming conventions, LOD specifications, and import settings
- Automate import, validation, and asset audit processes using Python and Unreal’s scripting API
- Develop complex materials for props, weapons, vehicles, and hard-surface assets
- Manage baking workflows, texture atlasing, and channel packing
- Audit draw calls, texture memory, and material complexity to identify optimization targets
- Partner with Art Direction to translate visual targets into scalable material solutions
- Develop internal Python/Blueprint tools for batch processing and asset validation
Requirements
- 3-5 years of professional experience as a Technical Artist focused on materials/shaders on shipped AAA titles
- Deep knowledge of Unreal Engine 5 (Material Functions, Layers, Parameter Collections)
- Strong Substance Designer skills for procedural material authoring
- Proficiency in HLSL and understanding of GPU shader models
- Python scripting experience for pipeline automation
- Thorough understanding of PBR theory, texture compression, and memory budgeting
- Experience with asset validation and large-scale content management
About the Company
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The studio’s projects include Academy Award–winning Everything Everywhere All at Once and major Marvel Studios productions. AGBO is expanding into immersive, interconnected worlds that span across media.
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Get started — it's freeTechnical Artist, Assets/Materials
AGBO · Los Angeles
