
Posted 5 hours ago
Team Lead Level Designer
UbisoftTeam Lead Level Designer [Splinter Cell Remake]
Requirements
People leadership experience, 3D engines knowledge, Level editing tools, JIRA or Perforce experience, Strong communication skills
Skills
Level DesignJiraPerforce
About the role
Responsibilities
- Define, communicate, and uphold level design quality standards
- Coach and mentor level designers through constructive feedback
- Plan, prioritize, assign, and track tasks within the team
- Balance creative goals with production constraints and timelines
- Review individual work and provide actionable feedback
- Partner with production to identify risks and support problem-solving
- Represent the level design team in discussions with project leadership
- Coordinate bug fixing and polish efforts for level design content
- Support onboarding and hiring efforts to maintain team effectiveness
Requirements
- People leadership experience including coaching designers
- Strong collaboration and communication skills
- Clear design judgment and a structured approach to decision-making
- Planning and estimation skills for predictable production
- Knowledge of real-time constraints, 3D engines, and level editing tools
- Experience with production tracking tools like JIRA or Perforce
Preferred Qualifications
- Experience working on third-person camera games
- Experience with titles featuring slower-paced, investigative gameplay
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
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Ubisoft · Toronto
