Spine Animator III at IGT Group - ScoutJobs - The AI-curated global job board
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IGT Group
Posted a day ago

Spine Animator III

IGT GroupSpine Animator III

Requirements

Strong hands-on experience with Spine, Solid background in 2D animation principles, Experience animating UI elements and characters, Ability to work with layered illustration files, Understanding of real-time animation constraints, Experience in cross-functional teams

Skills

Spine2D Animation

About the role

Responsibilities

  • Create and implement high-quality 2D animations using Spine for gamification features, mini-games, UI widgets, and interactive elements.
  • Animate characters, UI elements, effects, and transitions based on provided illustrations and design specifications.
  • Prepare animation assets optimized for real-time rendering, performance, and memory constraints.
  • Collaborate with illustrators to ensure assets are animation-ready regarding rigging, layering, and naming conventions.
  • Work with front-end developers to support correct animation integration, including states, triggers, and transitions.
  • Iterate on animations based on product, design, and technical feedback to ensure alignment with visual guidelines.
  • Support delivery planning by providing estimates and input on animation scope and complexity.

Requirements

  • Strong hands-on experience with Spine (Esoteric Software) in a production environment.
  • Solid background in 2D animation principles such as timing, easing, anticipation, and mesh deformation.
  • Proven experience animating UI elements and characters for games or interactive products.
  • Ability to work with layered illustration files and structured asset pipelines.
  • Understanding of real-time animation constraints, including state machines, atlases, and draw calls.
  • Experience working in cross-functional teams alongside designers and developers.
  • A portfolio demonstrating professional Spine-based animation work focused on games or real-time applications.

Preferred Qualifications

  • Experience with After Effects, Animate, or similar tools for motion design or prototyping.
  • Prior experience in iGaming, casual games, or social games.
  • Familiarity with exporting animations for web or game engines (e.g., JSON, sprite sheets).
  • Basic understanding of front-end or game engine animation integration workflows.

About the Company

IGT is redefining the future of gaming and digital entertainment on a global scale. With a powerhouse spanning gaming, digital experiences, and fintech solutions, we deliver engaging and unforgettable gaming experiences powered by advanced technology and deep player insights. With over 7,000 employees in more than 100 countries, we are a truly global leader committed to innovation and excellence.

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Spine Animator III

IGT Group · Belgrade

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