
Posted 4 hours ago
Senior Rigger
Ubisoft
Requirements
Expertise in character rigging, Mastery of Maya rigging workflows, Experience with Unreal and Blueprints, Python scripting skills, Knowledge of real-time optimization
Skills
MayaUnreal EnginePython
About the role
Responsibilities
- Create robust and easy-to-use character rigs in Maya
- Develop high-performance mesh and deformation systems
- Ensure clean export and seamless integration into Unreal
- Support and improve the animation production chain and workflows
- Analyze and resolve issues related to rigging, deformation, and engine integration
- Optimize rigs for real-time performance
- Collaborate closely with Animation, Technical Art, and Engineering teams
- Contribute to the evolution of internal tools and pipeline best practices
Requirements
- Solid expertise in character rigging for video games
- Excellent mastery of rigging workflows in Maya
- Deep understanding of deformation, mesh, and control systems
- Hands-on experience with Unreal, including Blueprints
- Proficiency in Python scripting applied to technical animation workflows
- Experience in large-scale game productions
- Ability to support projects with a high volume of characters (e.g., MOBA or hero-based games)
- Strong understanding of real-time optimization constraints
- Strong problem-solving skills and pipeline vision
- Experience in facial rigging, including joint-based, blendshape, or hybrid systems
About the Company
Ubisoft is a global leader in video games, with teams located all over the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more.
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Ubisoft · Montreal
