
Posted 6 hours ago
Senior Character Rigger
Ubisoft
Requirements
Character Rigger experience in games industry, Expert Maya rigging knowledge, Unreal Engine and Blueprints experience, Python scripting, AAA game production experience
Skills
MayaUnreal EnginePython
About the role
Responsibilities
- Build animator-friendly character rigs in Maya
- Develop efficient skinning and deformation systems
- Ensure clean export and integration into Unreal Engine
- Support and improve animation pipelines and workflows
- Troubleshoot rig, deformation, and engine integration issues
- Optimize rigs for real-time performance
- Collaborate closely with Animation, Tech Art, and Engineering teams
- Contribute to pipeline tools and best practices
Requirements
- Proven experience as a Character Rigger in the games industry
- Expert knowledge of Maya rigging workflows
- Strong understanding of deformation, skinning, and control systems
- Experience with Unreal Engine and Blueprints
- Python scripting for rigging workflows
- Experience working in AAA game productions
- Experience supporting rigging for large character roster projects
- Solid understanding of real-time optimization and engine constraints
- Facial rigging experience (joint-based, blendshape, or hybrid systems)
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more.
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Get started — it's freeSenior Character Rigger
Ubisoft · Montreal
