Rendering Engineer at AGBO - ScoutJobs - The AI-curated global job board
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Posted 17 hours ago

Rendering Engineer

AGBORendering Engineer

Requirements

5-8 years real-time rendering experience, Expertise in Vulkan, DirectX 12, or Metal, Proficiency in C++ and shader languages, Experience with Unreal Engine 5

Skills

C#Unreal EngineVulkanHLSL

About the role

Responsibilities

  • Architect and own the rendering pipeline for real-time interactive experiences
  • Research, prototype, and implement advanced rendering techniques including global illumination and ray tracing
  • Collaborate with Art and Technical Art teams to define material workflows and lighting standards
  • Profile, debug, and optimize GPU and CPU rendering performance
  • Contribute to engine-level tooling and editor workflows
  • Evaluate emerging APIs and hardware capabilities like DirectX 12 Ultimate, Vulkan, and Metal

Requirements

  • 5-8 years of professional experience in real-time rendering engineering
  • Deep expertise in graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL
  • Solid command of major real-time engines like Unreal Engine 5
  • Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL)
  • Proven experience with PBR, deferred rendering, and ray tracing
  • Strong communication skills for working in multidisciplinary teams

About the Company

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The studio works on major projects including the Avengers franchise and various Netflix hits, now expanding into immersive, interconnected worlds through interactive technology.

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Rendering Engineer

AGBO · Raleigh

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