
Posted 5 hours ago
R&D Developer Assistant - Neural Rendering for Real-Time Graphics
Ubisoft
Requirements
Second-year master’s or final-year engineering student, Machine learning, linear algebra, and optimization knowledge, Computer graphics fundamentals, English fluency
Skills
Machine LearningComputer GraphicsNeural Rendering
About the role
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. Ubisoft Bordeaux contributes to major franchises like Assassin’s Creed and Beyond Good & Evil 2. Through its R&D division, La Forge, the studio collaborates on cutting-edge prototypes in the field of AI and technological innovation.
Responsibilities
- Investigate neural rendering techniques in the context of real-time graphics (neural materials, compression, lighting, etc.)
- Survey recent advances in the field and identify key limitations in existing methods
- Implement experimental prototypes to explore neural representations and performance optimization on modern GPUs
- Derive insights to inform future research and integration into real-time rendering systems
Requirements
- Currently a second-year master’s student or final-year engineering student
- Solid foundation in machine learning, linear algebra, and optimization
- Knowledge of computer graphics fundamentals (rendering pipelines, shading, or texture mapping)
- Good communication skills in English, written and spoken
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Get started — it's freeR&D Developer Assistant - Neural Rendering for Real-Time Graphics
Ubisoft · Bordeaux
