R&D Developer Assistant - Neural Rendering for Real-Time Graphics at Ubisoft - ScoutJobs - The AI-curated global job board
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Ubisoft
Posted 5 hours ago

R&D Developer Assistant - Neural Rendering for Real-Time Graphics

Ubisoft

Requirements

Second-year master’s or final-year engineering student, Machine learning, linear algebra, and optimization knowledge, Computer graphics fundamentals, English fluency

Skills

Machine LearningComputer GraphicsNeural Rendering

About the role

About the Company

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. Ubisoft Bordeaux contributes to major franchises like Assassin’s Creed and Beyond Good & Evil 2. Through its R&D division, La Forge, the studio collaborates on cutting-edge prototypes in the field of AI and technological innovation.

Responsibilities

  • Investigate neural rendering techniques in the context of real-time graphics (neural materials, compression, lighting, etc.)
  • Survey recent advances in the field and identify key limitations in existing methods
  • Implement experimental prototypes to explore neural representations and performance optimization on modern GPUs
  • Derive insights to inform future research and integration into real-time rendering systems

Requirements

  • Currently a second-year master’s student or final-year engineering student
  • Solid foundation in machine learning, linear algebra, and optimization
  • Knowledge of computer graphics fundamentals (rendering pipelines, shading, or texture mapping)
  • Good communication skills in English, written and spoken
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R&D Developer Assistant - Neural Rendering for Real-Time Graphics

Ubisoft · Bordeaux

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