
Posted 14 hours ago
Principal Engineer, Game Systems
LevelPrincipal Engineer, Game Systems
Requirements
Deep expertise in C++, Experience architecting complex systems, Technical leadership and mentoring experience, Strong usability and UX sense, Excellent communication skills
Skills
C#GodotSoftware Architecture
About the role
About the Company
Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to.
Responsibilities
- Design, develop, and maintain high-quality, performant, and scalable software using C++ and high-level scripting in a Godot-derived tech stack
- Lead technical architecture decisions and drive engineering excellence on the EdTech team
- Collaborate closely with cross-functional teams to translate product requirements into functional solutions
- Mentor and guide engineers across the team, fostering technical growth and best practices
- Collaborate with online services to deliver a seamless experience across multiple devices
- Work with producers to build and continuously improve a high-performance engineering team
- Contribute to all phases of the software development lifecycle, from prototyping to release
- Champion usability and user experience in technical decisions
Requirements
- Deep expertise in C++ with a track record of architecting complex, performance-critical systems
- Proven experience as a technical leader and mentor
- Strong sense for usability and user experience
- Excellent communication skills and ability to influence technical direction
Preferred Qualifications
- Experience with Godot
- Experience with real-time systems and multi-threaded programming
- Experience building products used by non-technical adults and children
- Exposure to educational technology or learning platforms
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Level · Austin
