
Posted 18 hours ago
Material Artist
AFRYMaterial Artist
Requirements
2+ years professional material creation experience, Proficiency in Substance Designer, Understanding of PBR workflows, Familiarity with material scanning, Portfolio of material work
Skills
Substance DesignerPBRUnreal Engine
About the role
Responsibilities
- Create tileable, production-ready materials from scratch in Substance 3D Designer
- Build and maintain consistent PBR workflows and naming/parameter standards
- Support material scanning and processing including capture, cleanup, and calibration
- Validate materials against physical samples and reference photography
- Collaborate with lighting, environment, and tech art teams to ensure real-time performance
Requirements
- 2+ years of professional experience in material creation
- Proficiency with Substance Designer
- Strong understanding of physically based rendering (PBR) workflows and principles
- Familiarity with material scanning technology
- Solid knowledge of color theory, lighting, and visual composition
- Portfolio demonstrating material work across various projects
Preferred Qualifications
- Experience working with Unreal Engine and Substrate
- Experience working with VRED
- Automotive visualization or real-time experience with high material fidelity requirements
- Understanding of advanced material systems in game engines
About the Company
AFRY provides design, engineering, project management, and advisory services that enable the energy and industrial transition and strengthen resilience in society.
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Get started — it's freeMaterial Artist
AFRY · Gothenburg
