Material and Texture Artist at Playdead - ScoutJobs - The AI-curated global job board
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Playdead
Posted 5 hours ago

Material and Texture Artist

PlaydeadExperienced Material and Texture Artist

Requirements

Professional 3D game production experience, Exceptional digital painting skills, Proficiency in Substance Designer/Painter, ZBrush, and Adobe Creative Cloud

Skills

Unreal EngineSubstance PainterZBrush

About the role

Responsibilities

  • Hand-paint high quality textures for a variety of organic and structural surfaces
  • Author and enhance Materials in Unreal Engine for the production team to use
  • Unwrap and texture 3D assets
  • Establish material workflows and pipelines to ensure high-fidelity and visual continuity
  • Evaluate material and texture performance and provide optimization solutions
  • Collaborate with artists, designers, and programmers to resolve technical and creative difficulties

Requirements

  • Professional experience within 3D game production focusing on materials and textures
  • Exceptional digital painting skills and artistic sensibility
  • Proficiency with Substance Designer, Substance Painter, ZBrush, 3D Modelling Tools, and Adobe Creative Cloud
  • Strong communication skills and ability to work effectively on shared projects

Preferred Qualifications

  • Experience with Unreal Engine
  • Skills in establishing workflows and pipelines for material and texture creation
  • Strong eye for quality control and detail
  • Passion for architecture, design, and art
  • Ability to take direction and provide/receive constructive feedback

About the Company

Playdead is an independent game company based in Copenhagen, Denmark, known for critically acclaimed titles like LIMBO and INSIDE. We are a team of over 100 creative professionals focused on crafting carefully made games with obsessive attention to detail in a collaborative, non-crunch environment.

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Material and Texture Artist

Playdead · Copenhagen

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