
Posted 6 hours ago
Machine Learning Programmer (Character & Animation)
UbisoftMachine learning Programmer (Character & Animation) - Rainbow Six
Requirements
Masters or PHD in ML software engineering, Strong 3D mathematics and calculus, Experience with Unreal or Unity, Mastery of PyTorch or Keras, C++ experience
Skills
Machine LearningC#PyTorch
About the role
Responsibilities
- Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
- Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
- Execute and contribute to the existing animation roadmap for the animation team
- Work as part of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
- Provide ML solutions into other domains for problem solving
Requirements
- Masters or PHD in a machine learning software engineering field or equivalent industry experience
- Undergraduate degree in computer science or significant industry experience
- Strong 3D mathematics and calculus
- Experience with modern game engines such as Unreal or Unity
- Understanding of current novel and standard runtime and offline animation techniques for games and film
- Mastery of deep learning frameworks like PyTorch or Keras
- Understanding of state of the art machine learning topics including VAEs, NeRFs, and GANs
- C++ experience
- Excellent communication skills and a pragmatic, solution-oriented mindset
About the Company
Ubisoft is a global leader in digital game development, working on iconic franchises like Rainbow Six. We are currently modernizing our animation tech stack through the integration of ML and GenAI to produce high-quality, human-like animation at scale.
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Get started — it's freeMachine Learning Programmer (Character & Animation)
Ubisoft · Montreal
