Level Architect at Playdead - ScoutJobs - The AI-curated global job board
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Playdead
Posted 10 hours ago

Level Architect

PlaydeadLevel Architect

Requirements

Experience with released 3D games, Online portfolio, Game engine proficiency, Onsite availability in Copenhagen

Skills

Level Design3D modelingUnity

About the role

Responsibilities

  • Level layout, spatial design and composition using primitive blockouts and 3D assets
  • Creating grey box designs to set the foundation for visual storytelling
  • Detailed, untextured 3D modeling
  • Iterating on existing location designs based on feedback and testing
  • Collaborating with artists and designers to support level construction

Requirements

  • Experience working on at least one released 3D game
  • Online portfolio showcasing composition, layout, lighting, and visual storytelling
  • Proficiency with game engines such as Unity, Unreal, or internal engines
  • Willingness to work onsite at the Copenhagen office

Preferred Qualifications

  • Experience with 3D packages like Blender, Maya, or 3dsMax
  • Experience with world creation tools such as World Machine, Quadspinner Gaea, or similar

About the Company

Playdead is an independent game company based in Copenhagen, Denmark, known for critically acclaimed titles like LIMBO and INSIDE. We are a team of over 100 creative professionals focused on crafting games with obsessive attention to detail in a collaborative, non-crunch environment.

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Level Architect

Playdead · Copenhagen

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