
Posted 10 hours ago
Level Architect
PlaydeadLevel Architect
Requirements
Experience with released 3D games, Online portfolio, Game engine proficiency, Onsite availability in Copenhagen
Skills
Level Design3D modelingUnity
About the role
Responsibilities
- Level layout, spatial design and composition using primitive blockouts and 3D assets
- Creating grey box designs to set the foundation for visual storytelling
- Detailed, untextured 3D modeling
- Iterating on existing location designs based on feedback and testing
- Collaborating with artists and designers to support level construction
Requirements
- Experience working on at least one released 3D game
- Online portfolio showcasing composition, layout, lighting, and visual storytelling
- Proficiency with game engines such as Unity, Unreal, or internal engines
- Willingness to work onsite at the Copenhagen office
Preferred Qualifications
- Experience with 3D packages like Blender, Maya, or 3dsMax
- Experience with world creation tools such as World Machine, Quadspinner Gaea, or similar
About the Company
Playdead is an independent game company based in Copenhagen, Denmark, known for critically acclaimed titles like LIMBO and INSIDE. We are a team of over 100 creative professionals focused on crafting games with obsessive attention to detail in a collaborative, non-crunch environment.
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Get started — it's freeLevel Architect
Playdead · Copenhagen
