
Posted 12 hours ago
Character Artist
UbisoftCharacter Artist
Requirements
Proficiency in 3ds Max, Maya, or Blender, Advanced ZBrush and Marvelous Designer skills, Experience with scan-based assets, Expertise in Substance Painter, Knowledge of human anatomy, Portfolio of character art
Skills
ZBrushMayaSubstance Painter
About the role
Responsibilities
- Collaborate with the Art Director to deliver detailed, high-quality character models aligned with the creative vision
- Interpret references to create realistic characters and clothing
- Build high-resolution meshes using scans, digital sculpting, and digital tailoring tools
- Retopologize assets into optimized, rig-friendly low-poly models for integration
- Create and apply textures using physically based rendering workflows
- Generate and optimize UV layouts for efficient texture usage
- Address feedback from art and technical teams to refine characters
- Partner with animators, designers, and programmers to meet gameplay and technical needs
Requirements
- Proficiency with character modeling tools such as 3ds Max, Maya, or Blender
- Advanced digital sculpting skills with ZBrush and garment creation with Marvelous Designer
- Experience working with scan-based and photo-real assets
- Knowledge of topology for animation and facial expression range
- Expertise in texturing using tools like Substance Painter, including normal map extraction
- Understanding of physically based rendering workflows and efficient texture space usage
- Knowledge of human anatomy, clothing form, and character silhouette
- A collaborative mindset with the ability to adapt to project pipelines and technical constraints
- A portfolio showcasing character art, including sculpting, texturing, and real-time assets
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
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Get started — it's freeCharacter Artist
Ubisoft · Toronto
