Audio Programmer at Sony Interactive Entertainment - ScoutJobs - The AI-curated global job board
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Sony Interactive Entertainment
Posted 5 hours ago

Audio Programmer

Sony Interactive EntertainmentAudio Programmer

Requirements

C++, C# .NET, WPF, 3D mathematics, Acoustics, Digital signal processing

Skills

C#WPFDSPWwise

About the role

Responsibilities

  • Design audio tools for sound design and music teams
  • Develop process tools to drive automated build systems
  • Create audio processing plugins for audio engines
  • Link game systems to audio engines and authoring tools
  • Implement complex new audio engine features
  • Plan, document, and implement audio systems in collaboration with the audio programming team
  • Support sound design and music production teams with tooling requests and debugging
  • Ensure efficient, bug-free, and release-ready code
  • Maintain and update audio middleware

Requirements

  • Strong experience in C++ and object-oriented or data-oriented design
  • Experience in C# .NET and WPF
  • Strong knowledge of 3D mathematics
  • Knowledge of acoustics and digital signal processing
  • Experience with audio production software such as Pro Tools, Sound Forge, or Reaper
  • Experience with Visual Studio or similar development environments
  • Passion for audio and video games

Preferred Qualifications

  • Knowledge of streaming systems and multithreading
  • Experience with VST development
  • Experience with audio middleware like FMOD or Wwise
  • Experience with graphical patching environments such as PD, MAX/MSP, or Reaktor
  • Experience with Unity 3D or Unreal Engine
  • Previous experience in the games industry

About the Company

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, SIE is a dynamic technology company and entertainment leader, delivering cutting-edge hardware and network services to more than 100 million people worldwide.

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Audio Programmer

Sony Interactive Entertainment · London

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